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Whether your means of escape is via helicopter, submarine, or life raft, you will have to scour the ship in search of supplies necessary to get things working-all the while trying to evade the mysterious horror that lurks the halls. Your goal is elegantly simple: get the hell off this ship. Of course, you can continue playing after death but you wind up at the beginning of an entirely different scenario (different layout, monster etc.). Monstrum takes the popular survival/horror formula and spins it into an infinitely repeatable experience where the levels are never the same (procedurally generated), the threat you face may not be what you’re expecting, and death means game over. You’re on a cargo freighter in the middle of the ocean, seemingly alone but I think we all know that’s not the case.
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