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I have indicated layouts affected with yellow warning diamonds (UI Layout Previews). I felt some shaking was a small price to pay to be able to drive these amazing roads. When you start moving, and actually driving, this shaking will gradually reduce. Assetto Corsa was not designed for maps/areas this size, so there are limitations within the game engine. This is due to the sheer scale of this huge mod which, with the VIP extras, totals about 900km². I have experienced some shaking in certain areas, why is this? Turn off AF in Assetto, and overide in your GPU's control panel, for more performance. As As AC's Anisotropic Filtering is less efficient.
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You need to maximise your Anisotropic Filtering to x16, for sharper centrelines. I've seen in videos people have sharp centrelines, mine are blurry, how comes? Refer to the included 'Install Guide' on how to install. I've included a completely optional 'Hide Pit Crew' mod in with the Main version of LA Canyons 1.2. How do I remove Pit Crew (Lollipop guys)? Two-way traffic is now included with the optional VIP Traffic Pack. The VIP extras are compatible for driving with those who have the main version. If I have the VIP extras, can I drive with those who only have the regular version? There are currently several servers available, just search ‘canyons’ in the AC server browser. Yes, LA Canyons was designed with multiplayer at its core. I’d like to drive with my friends, is multiplayer possible? Three new layouts have been added – Two-Way Traffic (VIP Traffic Pack) and Pursuit VIP & Freeroam Urban (VIP Road Pack). 900km², with 115km of highways and sideroads to explore. They are completely optional and are not necessary to play the regular version. They were originally intended as a ‘thank you’ to those who value and support my work. The VIP extras consist of additional features and benefits. Thanks again dodz27 for allowing me to use your camera files in this update.The optional VIP extras are available via my online store.Ĭheck my Facebook page for more information. – 3D tree trunk (at the moment for one tree, first one on the left side of Ellinger Kreuz) – Summer vegetation (late July instead of May/June), therefore maize fields – the layout was a bit off on both sides of the corner in Hargassen, now it’s fixed – gates for section time are now further away from road – some improved shader settings / UV coordinates – better tree shadows at high noon (layers for shadows added) – reduced number of textures: 536 -> 468 (–68) (the same here) – reduced number of materials: 632 -> 532 (–100) (still faaar too many materials) Please don’t take a trip into the maize fields, you will fall through (will be fixed in next update).
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The layout is more or less a classic triangle circuit with three slow corners, connected by straights and some bends. Aspertsham is located in Upper Bavaria (80 km away from Munich) and is 3.6 km long with very narrow roads.
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